2024-0731-2214 20 Years of Game Testing - Life in the Trenches, What We've Learned and How We've Improved Our Craft
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L-Origin
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Using data to more accurately predict ship rates
- Burn-down excel
- Burn-down excel
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Measuring tester efficiency and testing effectiveness
- Bug 质量标准
- 测试用例的有效性
- 发售前 vs 发售后的 bug
- 通过率
- Performance
- Bug Quality Metrics
- Test Case Effectiveness
- Pre-Release vs. Post-Release Bugs
- Certification Pass Rates
- Performance Metrics
- Bug Trend Analysis
- Bug Density Visualization
- Test Case Metrics
- Bug Severity Analysis
- Planned vs. Actual Test Hours
- Regression Testing Defects
- Overall Test Effectiveness and ROI
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Tracking performance and stability
- 发售前可能无法预料的玩家的崩溃抱怨
- 崩溃时间
- 需要追踪各种数据 比如 帧率
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Harnessing the community
- 找到种子用户
- 综合考虑不同地区 不同类型的用户
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Using data from multiple sources to chart post-release fixed
- 对问题分级 找到最紧急的及时修复
- 干等没用 让社区意识到你们已经在着手解决
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Avoiding overtime and crunch
- 最后时间增加人数不总一定是有用的 因为新加入的 QA 也需要一段时间学习
- 尝试结合不同时区的人们一起工作
- 充分利用空余时间以及自动化
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Global testing setup
- 充分考虑本地化
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Volunteer for tough and new areas
- 勇于尝试
- 积极在不同团队的行事风格和工具之间寻找共通的解决方案
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QA is a Career, not just a job
- 给予人们更多的学习机会
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Competitive analysis, playtesting, and game of the month club
- 玩更多 了解更多 讨论更多 思考更多
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Is QA gatekeeping?
- 如果看到问题就尽早提出
L-My Words
L-Zotero citation key
https://gdcvault.com/play/1034679/20-Years-of-Game-Testing
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